Graphics / Visualization Software Engineer Trainee
Bosch Group · Budapest
Job description
About the role
We are looking for a motivated Graphics / Visualization Software Engineer Trainee to join Bosch Group in Budapest. You will develop real-time 3D visualisations for driver-assist systems using the Godot game engine, contributing to the safety and comfort of future vehicles.
Key responsibilities
- Design and implement 3D scenes, camera views and visualisation pipelines that depict the vehicle, its environment and ADAS functions.
- Develop GPU-oriented code, optimise performance and manage graphics resources on automotive hardware platforms.
- Debug, profile and fine-tune graphics pipelines to ensure stability and real-time rendering.
- Work with low-level graphics APIs such as OpenGL and Vulkan.
Required profile
- Active university student in Hungary with at least one year remaining of study.
- Fluent in English and able to commit a minimum of 20 hours per week.
- Strong programming background in C++ (or C/C#) and familiarity with game engines, preferably Godot.
Required skills
- C++ / C# programming.
- Godot game engine.
- Fundamentals of 3D graphics, scene graphs, transformations and camera systems.
- GPU-oriented development and real-time rendering.
- Experience with OpenGL and/or Vulkan.
- Basic scripting skills in Python (optional).
What we offer
- Competitive base salary and referral bonus.
- Access to technical and soft-skill trainings for lifelong learning.
- Flexible working hours with the possibility to work onsite or remotely.
- Health and well-being support, free professional consultants and onsite canteen.
- Inclusive community that values diversity, sustainability and social responsibility.
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Published 1 hónapja
Expires 2 hét múlva
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Bosch Group
Budapest
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